Johnsons Consternations
The aim of this project was to create a simple side-scrolling platformer within the Unreal Engine 4 in the style of Trine 2, which uses bright colours and bold shapes to establish its visual style.
This project was a group effort, with several small teams working to create each individual level. I was in charge of creating terrain, snow effects and meshes, murals, designing the layout of the Tundra/Ice themed level and placing assets within the engine as well as setting up lighting.
This project was a group effort, with several small teams working to create each individual level. I was in charge of creating terrain, snow effects and meshes, murals, designing the layout of the Tundra/Ice themed level and placing assets within the engine as well as setting up lighting.